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» Computer Graphics of Kinematic Surfaces
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SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 2 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
CGF
2005
94views more  CGF 2005»
13 years 8 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
IMAMS
2007
115views Mathematics» more  IMAMS 2007»
13 years 10 months ago
Segmenting Periodic Reliefs on Triangle Meshes
Decorative reliefs are widely used for e.g. packaging and porcelain design. In periodic reliefs, the relief repeats a pattern, for example all the way around an underlying surface...
Shenglan Liu, Ralph R. Martin, Frank C. Langbein, ...
CGI
2006
IEEE
14 years 2 months ago
Non-uniform Differential Mesh Deformation
Abstract. In this paper, we propose a novel mesh deformation approach via manipulating differential properties non-uniformly. Guided by user-specified material properties, our met...
Dong Xu, Hongxin Zhang, Hujun Bao