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» Computer Graphics of Kinematic Surfaces
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TOG
2008
102views more  TOG 2008»
13 years 8 months ago
Fluorescent immersion range scanning
The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a...
Matthias B. Hullin, Martin Fuchs, Ivo Ihrke, Hans-...
HAPTICS
2002
IEEE
14 years 1 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
WSCG
2003
142views more  WSCG 2003»
13 years 10 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
TOG
2008
128views more  TOG 2008»
13 years 8 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber
SIGGRAPH
1999
ACM
14 years 1 months ago
Shape Transformation Using Variational Implicit Functions
Traditionally, shape transformation using implicit functions is performed in two distinct steps: 1) creating two implicit functions, and 2) interpolating between these two functio...
Greg Turk, James F. O'Brien