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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
1994
ACM
14 years 2 months ago
Piecewise smooth surface reconstruction
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...
VISUALIZATION
2005
IEEE
14 years 3 months ago
Topology-driven Surface Mappings with Robust Feature Alignment
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
CGI
2006
IEEE
14 years 4 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
RT
1998
Springer
14 years 2 months ago
Lazy Decompression of Surface Light Fields for Precomputed Global Illumination
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumin...
Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponc...
SGP
2004
14 years 18 days ago
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...
Nathan A. Carr, John C. Hart