We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...
Topological concepts and techniques have been broadly applied in computer graphics and geometric modeling. However, the homotopy type of a mapping between two surfaces has not bee...
Christopher Carner, Miao Jin, Xianfeng Gu, Hong Qi...
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
This paper describes a series of algorithms that allow the unconstrained walkthrough of static scenes shaded with the results of precomputed global illumination. The global illumin...
Gavin S. P. Miller, Steven M. Rubin, Dulce B. Ponc...
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...