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EICS
2009
ACM
14 years 2 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
LAWEB
2003
IEEE
14 years 1 months ago
Quantitative Analysis of Strategies for Streaming Media Distribution
Streaming media applications are becoming more popular on the late years, as for example, news transmitted live through the web, music, show, and films. Traditional client/server...
Marisa A. Vasconcelos, Leonardo C. da Rocha, Julia...
DCC
2007
IEEE
14 years 7 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...
CHI
2009
ACM
14 years 8 months ago
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
While most collaboration technologies are concerned with supporting particular tasks such as workflows or meetings, many work groups do not have the teamwork skills essential to e...
Gilly Leshed, Diego Perez, Jeffrey T. Hancock, Dan...
HPCA
1999
IEEE
14 years 6 days ago
Comparative Evaluation of Fine- and Coarse-Grain Approaches for Software Distributed Shared Memory
Symmetric multiprocessors (SMPs) connected with low-latency networks provide attractive building blocks for software distributed shared memory systems. Two distinct approaches hav...
Sandhya Dwarkadas, Kourosh Gharachorloo, Leonidas ...