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3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
14 years 2 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
VRCAI
2004
ACM
14 years 2 months ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...
NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
14 years 18 days ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
CVIU
2006
168views more  CVIU 2006»
13 years 9 months ago
Automated camera layout to satisfy task-specific and floor plan-specific coverage requirements
In many multi-camera vision systems the effect of camera locations on the task-specific quality of service is ignored. Researchers in Computational Geometry have proposed elegant ...
Ugur Murat Erdem, Stan Sclaroff