Sciweavers

21876 search results - page 146 / 4376
» Computer game-flow design
Sort
View
DIGRA
2003
Springer
15 years 7 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
117
Voted
GECCO
1999
Springer
145views Optimization» more  GECCO 1999»
15 years 6 months ago
Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem
This paper explores the use of growth processes, or embryogenies, to map genotypes to phenotypes within evolutionary systems. Following a summary of the significant features of em...
Peter J. Bentley, Sanjeev Kumar
141
Voted
UPP
2004
Springer
15 years 8 months ago
Bio-inspired Computing Paradigms (Natural Computing)
Abstract. This is just a glimpse to the fruitful and constant preoccupation of computer science to try to get inspired by biology, at various levels. Besides briefly discussing th...
Gheorghe Paun
127
Voted
CHI
2004
ACM
16 years 2 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
178
Voted
HPDC
1999
IEEE
15 years 6 months ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...