Sciweavers

21876 search results - page 39 / 4376
» Computer game-flow design
Sort
View
ICCS
2005
Springer
14 years 3 months ago
"Plug-and-Play" Cluster Computing HPC Designed for the Mainstream Scientist
At UCLA's Plasma Physics Group, to achieve accessible computational power for our research goals, we developed the tools to build numerically-intensive parallel computing clus...
Dean E. Dauger, Viktor K. Decyk
IPPS
1998
IEEE
14 years 2 months ago
Design of a FEM Computation Engine for Real-Time Laparoscopic Surgery Simulation
We present the design of a computation engine for a real-time laparoscopic surgery simulator. Since this simulator requires realistic real-time and real-world behaviour, a physica...
Alex Rhomberg, Rolf Enzler, Markus Thaler, Gerhard...
AIS
2006
Springer
13 years 10 months ago
Computer vision for artists and designers: pedagogic tools and techniques for novice programmers
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary ...
Golan Levin
IPPS
2008
IEEE
14 years 4 months ago
Translational research design templates, Grid computing, and HPC
Design templates that involve discovery, analysis, and integration of information resources commonly occur in many scientific research projects. In this paper we present examples o...
Joel H. Saltz, Scott Oster, Shannon Hastings, Step...
IADIS
2004
13 years 11 months ago
A Framework for Symbolic Distributed Computer-Aided Design over the Internet
Economical globalization and outsourcing have inspired the surge of research in distributed computer-aided design. This paper presents a framework for Internet-based symbolic dist...
Yingcai Xiao, Shivakumar Kubendrachari