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» Computer graphics identification using genetic algorithm
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CGF
2004
151views more  CGF 2004»
13 years 8 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
SIGGRAPH
1995
ACM
13 years 12 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
SIGGRAPH
2003
ACM
14 years 1 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
SIGGRAPH
1996
ACM
14 years 14 days ago
Multiresolution Video
We present a new representation for time-varying image data that allows for varying--and arbitrarily high--spatial and temporal resolutions in different parts of a video sequence....
Adam Finkelstein, Charles E. Jacobs, David Salesin
SI3D
2003
ACM
14 years 1 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret