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» Computer graphics identification using genetic algorithm
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SGP
2004
13 years 10 months ago
Spectral Surface Reconstruction From Noisy Point Clouds
: We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud data. It forms a Delaunay tetrahedralization, then uses a variant of spectral gr...
Ravi Krishna Kolluri, Jonathan Richard Shewchuk, J...
CAD
2000
Springer
13 years 8 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
TOG
2012
206views Communications» more  TOG 2012»
11 years 10 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
CEC
2003
IEEE
14 years 1 months ago
Comparison of sampling sizes for the co-evolution of cooperative agents
Abstract -_The evolution of a heterogeneousteam behavior can he a very demanding task. In order to promote the greatest level of specialization team members should be evolved in se...
Gary B. Parker, H. Joseph Blumenthal
DAC
2008
ACM
13 years 10 months ago
Topology synthesis of analog circuits based on adaptively generated building blocks
This paper presents an automated analog synthesis tool for topology generation and subsequent circuit sizing. Though sizing is indispensable, the paper mainly concentrates on topo...
Angan Das, Ranga Vemuri