Sciweavers

2926 search results - page 508 / 586
» Computer graphics identification using genetic algorithm
Sort
View
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 9 months ago
Evolutionary swarm design of architectural idea models
In this paper we present a swarm grammar system that makes use of bio-inspired mechanisms of reproduction, communication and construction in order to build three-dimensional struc...
Sebastian von Mammen, Christian Jacob
BMCBI
2002
131views more  BMCBI 2002»
13 years 7 months ago
Efficient Boolean implementation of universal sequence maps (bUSM)
Background: Recently, Almeida and Vinga offered a new approach for the representation of arbitrary discrete sequences, referred to as Universal Sequence Maps (USM), and discussed ...
John Schwacke, Jonas S. Almeida
VISSYM
2004
13 years 9 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
ICPR
2006
IEEE
14 years 9 months ago
Statistical Model for the Classification of the Wavelet Transforms of T-ray Pulses
This study applies Auto Regressive (AR) and Auto Regressive Moving Average (ARMA) modeling to wavelet decomposed terahertz pulsed signals to assist biomedical diagnosis and mail/p...
Bradley Ferguson, Brian Wai-Him Ng, Derek Abbott, ...
CGF
2008
182views more  CGF 2008»
13 years 8 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...