d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization...
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
We present a practical and general-purpose approach to large and complex visual data analysis where visualization processing, rendering and subsequent human interpretation is cons...
Kurt Stockinger, John Shalf, Kesheng Wu, E. Wes Be...