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JVCA
2006
206views more  JVCA 2006»
13 years 7 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
TOG
2008
109views more  TOG 2008»
13 years 7 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
CGF
2010
95views more  CGF 2010»
13 years 7 months ago
Polygonal Surface Advection applied to Strange Attractors
Strange attractors of 3D vector field flows sometimes have a fractal geometric structure in one dimension, and smooth surface behavior in the other two. General flow visualization...
S. Yan, N. Max, K.-L. Ma
ICCV
2009
IEEE
13 years 5 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
VISUALIZATION
2005
IEEE
14 years 1 months ago
Query-Driven Visualization of Large Data Sets
We present a practical and general-purpose approach to large and complex visual data analysis where visualization processing, rendering and subsequent human interpretation is cons...
Kurt Stockinger, John Shalf, Kesheng Wu, E. Wes Be...