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» Computer graphics identification using genetic algorithm
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CGF
2011
12 years 11 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
SIGMOD
2008
ACM
147views Database» more  SIGMOD 2008»
14 years 8 months ago
A demonstration of Cascadia through a digital diary application
The Cascadia system provides RFID-based pervasive computing applications with an infrastructure for specifying, extracting and managing meaningful high-level events from raw RFID ...
Christopher Ré, Dan Suciu, Evan Welbourne, ...
GRAPHITE
2005
ACM
14 years 1 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
PG
2003
IEEE
14 years 1 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
VISUALIZATION
2003
IEEE
14 years 1 months ago
Visibility based methods and assessment for detail-recovery
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the ...
Marco Tarini, Paolo Cignoni, Roberto Scopigno