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» Computer science and game theory
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STOC
2007
ACM
101views Algorithms» more  STOC 2007»
14 years 9 months ago
Toward a general theory of quantum games
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum in...
Gus Gutoski, John Watrous
ITICSE
2006
ACM
14 years 2 months ago
One step further the ACM K-12 final report: a proposal for level 1: computer organization for K-8
Teaching computer science to children is a major priority in most countries in the world. Nevertheless, Computer Science curricula do not seem to address the children’s world, c...
Giovanni M. Bianco, Simonetta Tinazzi
CONTENT
2001
Springer
14 years 1 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
14 years 9 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg