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ITICSE
2010
ACM
13 years 11 months ago
What did qubits ever do for me: an answer for CS2 students
We show how to teach and motivate small quantum computer programs as a supplemental topic in a CS2 data structures class. A traditional example such as Shor’s factorization [8] ...
Michael Main, Robert Frohardt, Yingdan Huang

Book
410views
15 years 6 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
BCSHCI
2007
13 years 10 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
CSE
2009
IEEE
14 years 3 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 3 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat