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CG
2006
Springer
13 years 11 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...
SIGCSE
2012
ACM
513views Education» more  SIGCSE 2012»
12 years 3 months ago
Calico: a multi-programming-language, multi-context framework designed for computer science education
The Calico project is a multi-language, multi-context programming framework and learning environment for computing education. This environment is designed to support several inter...
Douglas S. Blank, Jennifer S. Kay, James B. Marsha...
JCAL
2010
152views more  JCAL 2010»
13 years 2 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert
UM
2010
Springer
13 years 12 months ago
Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems
Abstract. Recent progress has been made by using sensors with Intelligent Tutoring Systems in classrooms in order to predict the affective state of students users. If tutors are a...
David G. Cooper, Kasia Muldner, Ivon Arroyo, Bever...
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
14 years 1 months ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet