Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
We provide a detailed description of refinement in Event-B, both as a contribution in itself and as a foundation for the approach to simultaneous animation of multiple levels of re...
Stefan Hallerstede, Michael Leuschel, Daniel Plagg...