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TOG
2012
271views Communications» more  TOG 2012»
11 years 10 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
PCM
2005
Springer
119views Multimedia» more  PCM 2005»
14 years 1 months ago
Haptic Interaction with Depth Video Media
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
CVPR
2009
IEEE
15 years 2 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
CVPR
2004
IEEE
14 years 9 months ago
Learning Methods for Generic Object Recognition with Invariance to Pose and Lighting
We assess the applicability of several popular learning methods for the problem of recognizing generic visual categories with invariance to pose, lighting, and surrounding clutter...
Fu Jie Huang, Léon Bottou, Yann LeCun
CVPR
2008
IEEE
14 years 9 months ago
Unsupervised discovery of visual object class hierarchies
Objects in the world can be arranged into a hierarchy based on their semantic meaning (e.g. organism ? animal ? feline ? cat). What about defining a hierarchy based on the visual ...
Josef Sivic, Bryan C. Russell, Andrew Zisserman, W...