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DIGRA
2003
Springer
15 years 9 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
118
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EDUTAINMENT
2006
Springer
15 years 8 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
ENTER
2006
Springer
15 years 8 months ago
Attracting Visitors - Using Computer Games Technology to Build a VR-Museum
A cultural institution such as a museum needs to attract visitors. Due to the fact that Internet has become an important information and marketing channel, the question of using a...
Ingvar Tjøstheim, Joachim Lous
AAAI
2010
15 years 5 months ago
Generalized Task Markets for Human and Machine Computation
We discuss challenges and opportunities for developing generalized task markets where human and machine intelligence are enlisted to solve problems, based on a consideration of th...
Dafna Shahaf, Eric Horvitz
PERCOM
2007
ACM
16 years 4 months ago
Distributed, Uncertainty-Aware Access Control for Pervasive Computing
Access control to sensitive resources in pervasive computing needs to take uncertainty into account. Previous research has developed uncertainty-aware access-control models for en...
Urs Hengartner, Ge Zhong