Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human percept...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV)...
Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity ima...
Gerhard H. Bendels, Patrick Degener, Roland Wahl, ...
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...