How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
— The nullspace method is a powerful framework to solve the synthesis problem of fault detection filters in the most general setting. It is also well suited to address the least...
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Shapley's impossibility result indicates that the two-person bargaining problem has no non-trivial ordinal solution with the traditional game-theoretic bargaining model. Alth...
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...