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IJMMS
2007
132views more  IJMMS 2007»
13 years 7 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
CDC
2009
IEEE
156views Control Systems» more  CDC 2009»
14 years 16 days ago
The nullspace method - a unifying paradigm to fault detection
— The nullspace method is a powerful framework to solve the synthesis problem of fault detection filters in the most general setting. It is also well suited to address the least...
András Varga
ATAL
2010
Springer
13 years 9 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young
JAIR
2008
102views more  JAIR 2008»
13 years 7 months ago
An Ordinal Bargaining Solution with Fixed-Point Property
Shapley's impossibility result indicates that the two-person bargaining problem has no non-trivial ordinal solution with the traditional game-theoretic bargaining model. Alth...
Dongmo Zhang, Yan Zhang
TEC
2008
127views more  TEC 2008»
13 years 7 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim