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CIMCA
2005
IEEE
14 years 1 months ago
Canonical Sequence Directed Tactics Analyzer for Computer Go Games
We present an approach used in CSDTA (Canonical Sequence Directed Tactics Analyzer) that uses canonical sequences (Joseki) in hoping to improve computer Go programs. We collect 12...
Chung-Chih Li, Hikyoo Koh
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
VLDB
2008
ACM
147views Database» more  VLDB 2008»
14 years 7 months ago
Tree-based partition querying: a methodology for computing medoids in large spatial datasets
Besides traditional domains (e.g., resource allocation, data mining applications), algorithms for medoid computation and related problems will play an important role in numerous e...
Kyriakos Mouratidis, Dimitris Papadias, Spiros Pap...
DAGSTUHL
2007
13 years 8 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis
ADC
2006
Springer
136views Database» more  ADC 2006»
14 years 1 months ago
A multi-step strategy for approximate similarity search in image databases
Many strategies for similarity search in image databases assume a metric and quadratic form-based similarity model where an optimal lower bounding distance function exists for fil...
Paul Wing Hing Kwan, Junbin Gao