Sciweavers

536 search results - page 29 / 108
» Computing Spatial Similarity by Games
Sort
View
ANLP
1992
86views more  ANLP 1992»
14 years 2 days ago
Generating Spatial Descriptions for Cross-modal References
We present a localisation component that supports the generation of cross-modal deictic expressions in the knowledge-based presentation system WIP. We deal with relative localisat...
Peter Wazinski
CVPR
2003
IEEE
15 years 28 days ago
Probabilistic Spatial Context Models for Scene Content Understanding
Scene content understanding facilitates a large number of applications, ranging from content-based image retrieval to other multimedia applications. Material detection refers to t...
Amit Singhal, Jiebo Luo, Weiyu Zhu
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
14 years 4 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
EWCBR
2008
Springer
14 years 20 days ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
CG
2006
Springer
14 years 2 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert