We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
Abstract. We develop a general approach that uses holomorphic 1forms to parameterize anatomical surfaces with complex (possibly branching) topology. Rather than evolve the surface ...
Yalin Wang, Xianfeng Gu, Kiralee M. Hayashi, Tony ...
We present a new technique to examine the trade-off regions of a circuit where its competing performances become “simultaneously optimal”, i.e. Pareto optimal. It is based on ...
We propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of ...
Chris Wojtan, Nils Thürey, Markus Gross, Greg Tur...