We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
— The adhesive and frictional properties of dry adhesive materials can be described by a three-dimensional limit surface in the space of normal and tangential contact forces at t...
Daniel Santos, Barrett Heyneman, Sangbae Kim, Noe ...
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
— This paper presents an interior point approach to exact distance computation between convex objects represented as intersections of implicit surfaces. Exact distance computatio...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...