A barycentric mapping of a planar graph is a plane embedding in which every internal vertex is the average of its neighbours. A celebrated result of Tutte’s [16] is that if a pl...
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
— The problem of accurate 6-DoF pose estimation of 3D objects based on their shape has so far been solved only for specific object geometries. Edge-based recognition and trackin...
This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...
In this paper, we consider the problem of reconstructing a shape from unorganized cross-sections. The main motivation for this problem comes from medical imaging applications wher...