In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
Abstract. One of the most difficult aspects of visual object tracking is the handling of occlusions and target appearance changes due to variations in illumination and viewing dir...
Bogdan Georgescu, Dorin Comaniciu, Tony X. Han, Xi...
We describe an effective and novel approach to infer sign and direction of principal curvatures at each input site from noisy 3D data. Unlike most previous approaches, no local su...
We present a new method for recovering the 3D shape of a featureless smooth surface from three or more calibrated images. The main contribution of this paper is the ability to hand...