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ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 1 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
COMPIMAGE
2010
Springer
13 years 5 months ago
On the Effects of Normalization in Adaptive MRF Hierarchies
Abstract. In this paper, we analyze the effects of energy normalization in adaptivehierarchy-based energy minimization methods. Adaptive hierarchies provide a nt multi-level abstra...
Albert Y. C. Chen, Jason J. Corso
SIGGRAPH
1996
ACM
13 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
VISSYM
2004
13 years 8 months ago
Interactively Visualizing Procedurally Encoded Scalar Fields
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu H...
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
14 years 1 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li