Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
We pursue a particular approach to analog computation, based on dynamical systems of the type used in neural networks research. Our systems have a xed structure, invariant in time...
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
We propose a model of computation where a Turing machine is given random access to an advice string. With random access, an advice string of exponential length becomes meaningful ...