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CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
ISTCS
1993
Springer
13 years 11 months ago
Analog Computation Via Neural Networks
We pursue a particular approach to analog computation, based on dynamical systems of the type used in neural networks research. Our systems have a xed structure, invariant in time...
Hava T. Siegelmann, Eduardo D. Sontag
VRST
2004
ACM
14 years 27 days ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
EGH
2009
Springer
13 years 5 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
ISAAC
2004
Springer
87views Algorithms» more  ISAAC 2004»
14 years 25 days ago
Random Access to Advice Strings and Collapsing Results
We propose a model of computation where a Turing machine is given random access to an advice string. With random access, an advice string of exponential length becomes meaningful ...
Jin-yi Cai, Osamu Watanabe