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2009
ACM
14 years 3 months ago
Plasma fusion code coupling using scalable I/O services and scientific workflows
In order to understand the complex physics of mother nature, physicist often use many approximations to understand one area of physics and then write a simulation to reduce these ...
Norbert Podhorszki, Scott Klasky, Qing Liu, Cipria...
SIGGRAPH
2010
ACM
14 years 3 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SIGGRAPH
1999
ACM
14 years 3 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
SIGGRAPH
1999
ACM
14 years 3 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
HIPC
1999
Springer
14 years 3 months ago
Microcaches
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...
David May, Dan Page, James Irwin, Henk L. Muller