In order to understand the complex physics of mother nature, physicist often use many approximations to understand one area of physics and then write a simulation to reduce these ...
Norbert Podhorszki, Scott Klasky, Qing Liu, Cipria...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...