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109
Voted
VIS
2004
IEEE
122views Visualization» more  VIS 2004»
16 years 4 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
147
Voted
FOCS
2006
IEEE
15 years 9 months ago
Dispersion of Mass and the Complexity of Randomized Geometric Algorithms
How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a noti...
Luis Rademacher, Santosh Vempala
135
Voted
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 9 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
129
Voted
SIGGRAPH
2010
ACM
15 years 8 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
140
Voted
ESCIENCE
2006
IEEE
15 years 7 months ago
Grid-Based Data Stream Processing in e-Science
The field of e-science currently faces many challenges. Among the most important ones are the analysis of huge volumes of scientific data and the connection of various sciences an...
Richard Kuntschke, Tobias Scholl, Sebastian Huber,...