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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 2 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
BMCBI
2005
122views more  BMCBI 2005»
15 years 2 months ago
Computational verification of protein-protein interactions by orthologous co-expression
Background: High-throughput methods identify an overwhelming number of protein-protein interactions. However, the limited accuracy of these methods results in the false identifica...
Itay Tirosh, Naama Barkai
BMCBI
2007
219views more  BMCBI 2007»
15 years 2 months ago
MetaQTL: a package of new computational methods for the meta-analysis of QTL mapping experiments
Background: Integration of multiple results from Quantitative Trait Loci (QTL) studies is a key point to understand the genetic determinism of complex traits. Up to now many effor...
Jean-Baptiste Veyrieras, Bruno Goffinet, Alain Cha...
MASCOTS
2004
15 years 3 months ago
A Computational Complexity-Aware Model for Performance Analysis of Software Servers
Queueing models are routinely used to analyze the performance of software systems. However, contrary to common assumptions, the time that a software server takes to complete jobs ...
Vipul Mathur, Varsha Apte
131
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CROSSROADS
2010
14 years 9 months ago
Massive multiplayer human computation for fun, money, and survival
Crowdsourcing is an effective tool to solve hard tasks. By bringing 100,000s of people to work on simple tasks that only humans can do, we can go far beyond traditional models of ...
Lukas Biewald