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DATE
2005
IEEE
93views Hardware» more  DATE 2005»
14 years 3 months ago
Model Reuse through Hardware Design Patterns
Increasing reuse opportunities is a well-known problem for software designers as well as for hardware designers. Nonetheless, current software and hardware engineering practices h...
Fernando Rincón, Francisco Moya, Jesú...
TEI
2010
ACM
111views Hardware» more  TEI 2010»
14 years 5 months ago
SKIN: designing aesthetic interactive surfaces
In this paper we propose SKIN as an interdisciplinary design approach for sophisticated interactive surfaces, with an emphasis on their meanings and aesthetic qualities. SKIN: Sur...
Heekyoung Jung, Youngsuk L. Altieri, Jeffrey Bardz...
DESIRE
2010
13 years 5 months ago
Creativity methods in interaction design
The field of interaction design encompasses a variety of methods for fostering innovation and creativity. In this paper, we present a selection of such methods that scaffold ideat...
Michael Mose Biskjaer, Peter Dalsgård, Kim H...
PERSUASIVE
2010
Springer
14 years 2 months ago
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...
Janet Davis
DAC
1995
ACM
14 years 1 months ago
Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems
The paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts prod...
Asim Smailagic, Daniel P. Siewiorek, Drew Anderson...