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CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 8 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux
SIGCSE
2010
ACM
175views Education» more  SIGCSE 2010»
14 years 1 months ago
MPCT: media propelled computational thinking
Media-Propelled Computational Thinking (MPCT – pronounced impact) is a course designed to introduce programming in the context of engaging problems in media computation, math, a...
Eric Andrew Freudenthal, Mary K. Roy, Alexandria N...
ACL
2003
13 years 10 months ago
Recognizing Expressions of Commonsense Psychology in English Text
Many applications of natural language processing technologies involve analyzing texts that concern the psychological states and processes of people, including their beliefs, goals...
Andrew Gordon, Abe Kazemzadeh, Anish Nair, Milena ...
SIGCSE
2009
ACM
213views Education» more  SIGCSE 2009»
14 years 9 months ago
Engaging middle school teachers and students with alice in a diverse set of subjects
This paper describes the integration of the Alice 3D virtual worlds environment into a diverse set of subjects in middle school, including the development of tutorials, example wo...
Susan H. Rodger, Jenna Hayes, Gaetjens Lezin, Henr...
ESORICS
2002
Springer
14 years 8 months ago
Computational Probabilistic Non-interference
In recent times information flow and non-interference have become very popular concepts for expressing both integrity and privacy properties. We present the first general definitio...
Michael Backes, Birgit Pfitzmann