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» Conceptual models: begin by designing what to design
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CHI
2008
ACM
14 years 8 months ago
A resource kit for participatory socio-technical design in rural Kenya
We describe our approach and initial results in the participatory design of technology relevant to local rural livelihoods. Our approach to design and usability proceeds from rese...
Kevin Walker, Joshua Underwood, Timothy Mwololo Wa...
CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
FOCS
2000
IEEE
14 years 22 days ago
Hierarchical Placement and Network Design Problems
In this paper, we give the first constant-approximations for a number of layered network design problems. We begin by modeling hierarchical caching, where caches are placed in la...
Sudipto Guha, Adam Meyerson, Kamesh Munagala
VLSID
2002
IEEE
138views VLSI» more  VLSID 2002»
14 years 8 months ago
ETAM++: Extended Transition Activity Measure for Low Power Address Bus Designs
Interconnection networks in Systems-On-Chip begin to have a non-negligible impact on the power consumption of a whole system. This is because of increasing inter-wire capacitances...
Haris Lekatsas, Jörg Henkel
DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
14 years 1 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt