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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
TACAS
2007
Springer
165views Algorithms» more  TACAS 2007»
14 years 2 months ago
Unfolding Concurrent Well-Structured Transition Systems
Abstract. Our main objective is to combine partial-order methods with verification techniques for infinite-state systems in order to obtain efficient verification algorithms fo...
Frédéric Herbreteau, Grégoire...
PLDI
2006
ACM
14 years 2 months ago
The Compressor: concurrent, incremental, and parallel compaction
The widely used Mark-and-Sweep garbage collector has a drawback in that it does not move objects during collection. As a result, large long-running realistic applications, such as...
Haim Kermany, Erez Petrank
AINA
2003
IEEE
14 years 1 months ago
Validation-Based Reprocessing Scheme for Updating Spatial Data in Mobile Computing Environments
This paper introduces a novel reprocessingtransaction model that handles the update conflicts between mobile transactions without abortion. The proposed model executes a new subtr...
Donghyun Kim, Bonghee Hong, Byunggu Yu, Eun Suk Ho...
SOFSEM
2007
Springer
14 years 2 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger