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» Concurrent Games with Ordered Objectives
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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 2 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ISQED
2003
IEEE
85views Hardware» more  ISQED 2003»
14 years 1 months ago
Static Pin Mapping and SOC Test Scheduling for Cores with Multiple Test Sets
An algorithm for mapping core terminals to System-On-a-Chip (SOC) I/O pins and scheduling tests in order to achieve costefficient concurrent test for core-based designs is present...
Yu Huang, Wu-Tung Cheng, Chien-Chung Tsai, Nilanja...
CSCW
2000
ACM
14 years 29 days ago
Copies convergence in a distributed real-time collaborative environment
In real−time collaborative systems, replicated objects, shared by users, are subject to concurrency constraints. In order to satisfy these, various algorithms, qualified as opâˆ...
Nicolas Vidot, Michèle Cart, Jean Ferri&eac...
TEDU
2010
96views Education» more  TEDU 2010»
13 years 7 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
SI3D
2012
ACM
12 years 4 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro