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» Concurrent Games with Ordered Objectives
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EUROSSC
2008
Springer
13 years 9 months ago
Using a Movable RFID Antenna to Automatically Determine the Position and Orientation of Objects on a Tabletop
Augmented tabletop games support players by sensing the context of game figures (i.e., position and/or orientation) and then using this information to display additional game infor...
Steve Hinske, Marc Langheinrich
IPPS
1996
IEEE
13 years 11 months ago
Support for Extensibility and Reusability in a Concurrent Object-Oriented Programming Language
In many concurrent programming languages programs are difficult to extend and modify. This is because changes in a concurrent program (either through modification or extension) re...
Raju Pandey, James C. Browne
FSTTCS
1998
Springer
13 years 11 months ago
Partial Order Reductions for Bisimulation Checking
Partial order methods have been introduced to avoid the state explosion problem in veri cation resulting from the representation of multiple interleavings of concurrent transitions...
Michaela Huhn, Peter Niebert, Heike Wehrheim
FSTTCS
2005
Springer
14 years 29 days ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
VRST
2004
ACM
14 years 26 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis