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MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 11 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
NETGAMES
2005
ACM
14 years 8 days ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
GLOBECOM
2010
IEEE
13 years 4 months ago
A Coalition Formation Game in Partition Form for Peer-to-Peer File Sharing Networks
In current peer-to-peer file sharing networks, a large number of peers with heterogeneous connections simultaneously seek to download resources, e.g., files or file fragments, from...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
ISAAC
2009
Springer
114views Algorithms» more  ISAAC 2009»
14 years 1 months ago
Good Programming in Transactional Memory
Abstract. In a multicore transactional memory (TM) system, concurrent execution threads interact and interfere with each other through shared memory. The less interference a progra...
Raphael Eidenbenz, Roger Wattenhofer
CONCUR
2001
Springer
13 years 11 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...