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» Concurrent Reachability Games
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INFOCOM
2009
IEEE
14 years 4 months ago
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach
—We propose an interference-aware MAC protocol using a simple transmission strategy motivated by a gametheoretic approach. We formulate a channel access game, which considers nod...
HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonid...
JAIR
2008
119views more  JAIR 2008»
13 years 9 months ago
A Multiagent Reinforcement Learning Algorithm with Non-linear Dynamics
Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents' decisions. Due to the complexity of the problem, the majority of the previo...
Sherief Abdallah, Victor R. Lesser
FOSSACS
2007
Springer
14 years 4 months ago
On the Expressiveness and Complexity of ATL
ATL is a temporal logic geared towards the specification and verification of properties in multi-agents systems. It allows to reason on the existence of strategies for coalitions...
François Laroussinie, Nicolas Markey, Ghass...

Book
301views
15 years 7 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
14 years 2 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg