Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Reachability testing is a technique for testing concurrent programs. Reachability testing derives test sequences on-the-fly as the testing process progresses, and can be used to sy...
This paper presents the results of an exploratory experiment investigating the use of program metrics to predict reachability graph size, reachability graph generation time, and d...