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CN
2011
127views more  CN 2011»
13 years 5 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
SIGECOM
2009
ACM
91views ECommerce» more  SIGECOM 2009»
14 years 5 months ago
Destroy to save
We study the problem of how to allocate m identical items among n > m agents, assuming each agent desires exactly one item and has a private value for consuming the item. We as...
Geoffroy de Clippel, Victor Naroditskiy, Amy R. Gr...
TPDS
2002
134views more  TPDS 2002»
13 years 10 months ago
Performance of CORBA-Based Client-Server Architectures
Middleware has been introduced to provide interoperability as well as transparent location of servers in heterogeneous client-server environments. Although such benefits accrue fro...
Istabrak Abdul-Fatah, Shikharesh Majumdar
ICSE
2000
IEEE-ACM
14 years 2 months ago
Requirements engineering in the year 00: a research perspective
Requirements engineering (RE) is concerned with the identification of the goals to be achieved by the envisioned system, the operationalization of such goals into services and con...
Axel van Lamsweerde
ATAL
2010
Springer
13 years 11 months ago
Bushfire BLOCKS: a modular agent-based simulation
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...