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ISCA
2006
IEEE
162views Hardware» more  ISCA 2006»
15 years 12 months ago
Design and Management of 3D Chip Multiprocessors Using Network-in-Memory
Long interconnects are becoming an increasingly important problem from both power and performance perspectives. This motivates designers to adopt on-chip network-based communicati...
Feihui Li, Chrysostomos Nicopoulos, Thomas D. Rich...
NETGAMES
2006
ACM
15 years 12 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SIGMETRICS
2006
ACM
174views Hardware» more  SIGMETRICS 2006»
15 years 12 months ago
Understanding the management of client perceived response time
Understanding and managing the response time of web services is of key importance as dependence on the World Wide Web continues to grow. We present Remote Latency-based Management...
David P. Olshefski, Jason Nieh
DASFAA
2005
IEEE
256views Database» more  DASFAA 2005»
15 years 11 months ago
CoCache: Query Processing Based on Collaborative Caching in P2P Systems
Peer-to-peer (P2P) computing is gaining more and more significance due to its widespread use currently and potential deployments in future applications. In this paper, we propose ...
Weining Qian, Linhao Xu, Shuigeng Zhou, Aoying Zho...
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ISCC
2005
IEEE
15 years 11 months ago
Optimizing the Reliable Distribution of Large Files within CDNs
Abstract Content Delivery Networks (CDNs) provide an efficient support for serving http and streaming media content while minimizing the network impact of content delivery as well...
Ludmila Cherkasova
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