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VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
14 years 28 days ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
PDPTA
2003
13 years 9 months ago
Solipsis: A Massively Multi-Participant Virtual World
—This paper presents a massively shared virtual reality system based on a network of peers. It does not rely on any server nor on IP multicast, and intends to be scalable to an u...
Joaquín Keller, Gwendal Simon
ISMAR
2006
IEEE
14 years 1 months ago
Texture overlay for virtual clothing based on PCA of silhouettes
In this paper, we propose a method for overlaying an arbitrary texture image onto a surface of a plain T-shirt worn by a user. For overlaying arbitrary textures onto the surface o...
Jun Ehara, Hideo Saito
AUIC
2005
IEEE
14 years 1 months ago
Hand Tracking For Low Powered Mobile AR User Interfaces
Mobile augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, providing video overlay, and performing vision tracki...
Ross Smith, Wayne Piekarski, Grant B. Wigley
ISMAR
2003
IEEE
14 years 28 days ago
Displaying Digital Documents on Real Paper Surface with Arbitrary Shape
In this paper, we propose a system that displays digital documents on real paper surface with arbitrary shape, so that the viewer can feel as if the digital document images are pr...
Shinichiro Hirooka, Hideo Saito