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EGH
2010
Springer
13 years 5 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
CGF
2006
145views more  CGF 2006»
13 years 8 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos
ECCV
2010
Springer
13 years 11 months ago
Exploiting Repetitive Object Patterns for Model Compression and Completion
Many man-made and natural structures consist of similar elements arranged in regular patterns. In this paper we present an unsupervised approach for discovering and reasoning on re...
3DIM
2001
IEEE
13 years 11 months ago
Range Image Registration: A Software Platform and Empirical Evaluation
Building 3D models of real-world objects by assembling views taken by a range sensor promises to be a more efficient method than manually producing CAD drawings. In this technique...
Gerald Dalley, Patrick J. Flynn
JFR
2007
163views more  JFR 2007»
13 years 7 months ago
Real-time localization and elevation mapping within urban search and rescue scenarios
Urban Search And Rescue (USAR) is a time critical task. Rescue teams have to explore a large terrain within a short amount of time in order to locate survivors after a disaster. O...
Alexander Kleiner, Christian Dornhege