We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
We hereby describe DIANE an environment that aims at performing an automatic diagnosis on arithmetic problems depending on the productions of the learners. This work relies on resu...
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...