We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
Abstract Many compiler optimization techniques depend on the ability to calculate the number of elements that satisfy certain conditions. If these conditions can be represented by ...
Sven Verdoolaege, Rachid Seghir, Kristof Beyls, Vi...
In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Bag-of-words approaches to information retrieval (IR) are effective but assume independence between words. The Hyperspace Analogue to Language (HAL) is a cognitively motivated and...