In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Phrase-based decoding produces state-of-theart translations with no regard for syntax. We add syntax to this process with a cohesion constraint based on a dependency tree for the ...
Abstract-- We present a global scheduling framework for synchronous data flow (SDF) streaming applications on MPSoCs, based on optimized computation and contention-free routing. Th...
The ForSyDe methodology has been developed for system level design. Starting with a formal specification model, that captures the functionality of the system at a high abstractio...
Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed i...