demanding algorithm of a video encoder. It is known that about 60% ~ 80% of the total computation time is consumed for motion estimation [1]. The second is its high impact on the v...
J. Lee, Narayanan Vijaykrishnan, Mary Jane Irwin, ...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Multiple view 3D video reconstruction of actor performance
captures a level-of-detail for body and clothing
movement which is time-consuming to produce using existing
animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
Abstract. Inspired by the early visual system of many mammalians we consider the construction of-and reconstruction from- an orientation score Uf : R2 ×S1 → C as a local orienta...