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» Constraint-based motion adaptation
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VLSID
2004
IEEE
209views VLSI» more  VLSID 2004»
14 years 9 months ago
An Architecture for Motion Estimation in the Transform Domain
demanding algorithm of a video encoder. It is known that about 60% ~ 80% of the total computation time is consumed for motion estimation [1]. The second is its high impact on the v...
J. Lee, Narayanan Vijaykrishnan, Mary Jane Irwin, ...
CGF
2010
163views more  CGF 2010»
13 years 9 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
CGF
2005
94views more  CGF 2005»
13 years 9 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CVPR
2009
IEEE
15 years 4 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
IJCV
2007
363views more  IJCV 2007»
13 years 9 months ago
Image Analysis and Reconstruction using a Wavelet Transform Constructed from a Reducible Representation of the Euclidean Motion
Abstract. Inspired by the early visual system of many mammalians we consider the construction of-and reconstruction from- an orientation score Uf : R2 ×S1 → C as a local orienta...
Remco Duits, Michael Felsberg, Gösta H. Granl...