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SMILE
1998
Springer
14 years 9 days ago
Automatic 3D Model Construction for Turn-Table Sequences
As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
CORR
2010
Springer
110views Education» more  CORR 2010»
13 years 8 months ago
Construction of Rational Surfaces Yielding Good Codes
In the present article, we consider algebraic geometry codes on some rational surfaces. The estimate of the minimum distance is translated into a point counting problem on plane cu...
Alain Couvreur
ICRA
2010
IEEE
199views Robotics» more  ICRA 2010»
13 years 6 months ago
3-D shape measurement of pipe by range finder constructed with omni-directional laser and omni-directional camera
— A lot of plumbings such as gas pipes and water pipes exist in public utilities, factories, power plants and so on. It is difficult for humans to inspect them directly because t...
Kenki Matsui, Atsushi Yamashita, Toru Kaneko
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
14 years 14 days ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
GRAPHICSINTERFACE
2000
13 years 9 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret