As virtual worlds demand ever more realistic 3D models, attention is being focussed on systems that can acquire graphical models from real objects. This paper describes a system wh...
Andrew W. Fitzgibbon, Geoffrey Cross, Andrew Zisse...
In the present article, we consider algebraic geometry codes on some rational surfaces. The estimate of the minimum distance is translated into a point counting problem on plane cu...
— A lot of plumbings such as gas pipes and water pipes exist in public utilities, factories, power plants and so on. It is difficult for humans to inspect them directly because t...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...