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VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
14 years 26 days ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas
ECCV
2006
Springer
14 years 10 months ago
Gait Recognition Using a View Transformation Model in the Frequency Domain
Gait analyses have recently gained attention as methods of identification of individuals at a distance from a camera. However, appearance changes due to view direction changes caus...
Yasushi Makihara, Ryusuke Sagawa, Yasuhiro Mukaiga...
MTV
2005
IEEE
138views Hardware» more  MTV 2005»
14 years 1 months ago
Diagnosing Faulty Functional Units in Processors by Using Automatically Generated Test Sets
Microprocessor technology is increasingly used for many applications; the large market volumes call for cost containment in the production phase. Process yield for processor produ...
Paolo Bernardi, Ernesto Sánchez, Massimilia...
GD
2004
Springer
14 years 1 months ago
No-Three-in-Line-in-3D
The no-three-in-line problem, introduced by Dudeney in 1917, asks for the maximum number of points in the n × n grid with no three points collinear. In 1951, Erd¨os proved that t...
Attila Pór, David R. Wood
HAPTICS
2002
IEEE
14 years 28 days ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...